Large City: Zdo̠ Zdet Gri

Zdo̠ Zdet Gri

Zdo̠ Zdet Gri
Example Wood Elf architecture.
StateIrus
ProvenceZröntsökid Diocese
Sub ProvenceI̽vli̽la Parish
RegionShêto-bêse Heathland
Founded1118
Community LeaderLord Dethroc
Area67 km2 (26 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation7038 m (-19859 ft)
Average Yearly Precipitation157 cm/y (61 in/y)
Population15938
Population Density237 people per km2 (613 people per mi2)
Town AuraChronomancy
Naming
Native nameZdo̠ Zdet Gri
Pronunciation/zdo̠/ /zdet/
Direct Translation[boring] [mule]
Translation[Not Yet Translated]

Zdo̠ Zdet Gri (/zdo̠/ /zdet/ [boring] [mule]) is a subtropical Large City located in I̽vli̽la Parish, Zröntsökid Diocese, within the Irus.

The name Zdo̠ Zdet Gri is derived from the Goblin language, as Zdo̠ Zdet Gri was founded by Cora, who was culturaly Wood Elf.

Climate

Zdo̠ Zdet Gri has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Zdo̠ Zdet Gri receives an average of 157 cm/y (61 in/y) of precipitation, most of which comes in the form of rain during the fall. Zdo̠ Zdet Gri covers an area of nearly 67 km2 (26 mi2), and an average elevation of 7038 m (-19859 ft) above sea level.

Overview

Zdo̠ Zdet Gri was founded durring the early 12th century in winter of the year 1118, by Cora. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Cora.

Zdo̠ Zdet Gri was built using the conventions of Wood Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Zdo̠ Zdet Gri is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Zdo̠ Zdet Gri is is constructed arround a series of narrow baked earthen mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Zdo̠ Zdet Gri, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Zdo̠ Zdet Gri's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Zdo̠ Zdet Gri has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Zdo̠ Zdet Gri ’s existence has dried up and the city is drifting down the stream of history as it dries up.

Civic Infrastructure

Zdo̠ Zdet Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zdo̠ Zdet Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zdo̠ Zdet Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zdo̠ Zdet Gri's parks.

Zdo̠ Zdet Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zdo̠ Zdet Gri.

Zdo̠ Zdet Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zdo̠ Zdet Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zdo̠ Zdet Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zdo̠ Zdet Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zdo̠ Zdet Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zdo̠ Zdet Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zdo̠ Zdet Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zdo̠ Zdet Gri's public wards, blessings, and other arcane systems.

Zdo̠ Zdet Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Zdo̠ Zdet Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zdo̠ Zdet Gri's grid is powered by an arcane means.

Zdo̠ Zdet Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Zdo̠ Zdet Gri has a first rate hospital which caters to anyone in need of long term medical care.

Zdo̠ Zdet Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zdo̠ Zdet Gri's natural decorations nor waterways.

Zdo̠ Zdet Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zdo̠ Zdet Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zdo̠ Zdet Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zdo̠ Zdet Gri's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Zdo̠ Zdet Gri rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Ifrit near Zdo̠ Zdet Gri are known to be more aggressive than normal.

Zdo̠ Zdet Gri's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Wild Magic energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 29
  • Farmers: 46
  • Farm Laborer: 75
  • Hunters: 49
  • Milk Maids: 39
  • Ranchers: 21
  • Ranch Hands: 43
  • Shepherds: 38
    • Farmland: 64548 m2
    • Cattle and Similar Creatures: 3984
    • Poultry: 47814
    • Swine: 3187
    • Sheep: 159
    • Goats: 31
    • Horses, Mounts, and Beasts of Burden: 1593

Craftsmen

  • Arms and Toolmakers: 32
  • Blacksmiths: 35
  • Bookbinders: 19
  • Buckle-makers: 22
  • Cabinetmakers: 34
  • Candlemakers: 53
  • Carpenters: 60
  • Clothmakers: 45
  • Coach and Harness Makers: 17
  • Coopers: 41
  • Copper, Brass, Tin, Zinc, and Lead Workers: 21
  • Copyists: 15
  • Cutlers: 13
  • Fabricworkers: 38
  • Farrier: 109
  • Furriers: 10
  • Glassworkers: 63
  • Gunsmiths: 33
  • Harness-Makers: 15
  • Hatters: 32
  • Hosiery Workers: 11
  • Jewelers: 18
  • Leatherwrights: 40
  • Locksmiths: 16
  • Matchstick makers: 25
  • Musical Instrument Makers: 23
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 23
  • Plasterers: 21
  • Pursemakers: 27
  • Roofers: 16
  • Ropemakers: 16
  • Rugmakers: 15
  • Saddlers: 31
  • Scabbardmakers: 38
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 15
  • Shoemakers: 15
  • Soap and Tallow Workers: 55
  • Tailors: 96
  • Tanners: 20
  • Upholsterers: 23
  • Watchmakers: 21
  • Weavers: 45
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 10
  • Beer-Sellers: 20
  • Booksellers: 25
  • Butchers: 39
  • Chandlers: 41
  • Chicken Butchers: 43
  • Entrepreneurs: 16
  • Fine Clothiers: 37
  • Fishmongers: 39
  • Florists: 9
  • Potion Sellers: 27
  • Resellers: 63
  • Spice Merchants: 22
  • Wine-sellers: 31
  • Wheelwright: 24
  • Woodsellers: 15

Service workers

  • Bakers: 99
  • Barbers: 67
  • Coachmen: 23
  • Cooks: 66
  • Doctors: 35
  • Gamekeepers: 24
  • Grooms: 14
  • Hairdressers: 54
  • Healers: 41
  • Housekeepers: 48
  • Housemaids: 99
  • House Stewards: 46
  • Inns: 16
  • Laundry maids: 29
  • Maidservants: 53
  • Nursery Maids: 28
  • Pastrycooks: 59
  • Restaurateur: 63
  • Tavern Keepers: 63

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 14
  • Chemical Workers: 9
  • Coal Heavers: 33
  • In-Town Couriers: 38
  • Long Haul Couriers: 32
  • Dockyard Workers: 33
  • Gas Workers: 7
  • Hay Merchants: 13
  • Leech Collectors: 43
  • Millers: 37
  • Miners: 34
  • Oilmen and Polishers: 24
  • Postmen: 38
  • Pure Finder: 20
  • Skinners: 46
  • Sugar Refiners: 9
  • Tosher: 24
  • Warehousemen: 63
  • Watercarriers: 35
  • Watermen, Bargemen, etc.: 41

Skilled Laborers

  • Accountants: 20
  • Alchemist: 22
  • Clerk: 30
  • Dentists: 15
  • Educators: 46
  • Engineers: 24
  • Gardeners: 16
  • Mages: 12
  • Plumbers: 17
  • Pharmacist: 19
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 15
  • Bankers: 23
  • Civil Clerks: 36
  • Civic Iudex: 17
  • Consultants: 10
  • Exorcist: 35
  • Fixers: 18
  • Kami Clerk: 30
  • Landlords: 30
  • Lawyers: 19
  • Legend Keepers: 27
  • Militia Officers: 99
  • Monks, Monastic: 59
  • Monks, Civic: 49
  • Historian, Oral: 36
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 39
  • Priests: 75
  • Rangers: 22
  • Rat Catchers: 24
  • Scholars: 23
  • Spiritualist: 28
  • Slayers: 9
  • Storytellers: 70
  • Military Officers: 49

Cottage Industries

  • Brewers: 49
  • Comfort Services: 63
  • Enchanters: 18
  • Herbalists: 18
  • Jaminators: 53
  • Needleworkers: 53
  • Potters: 27
  • Preserve Makers: 43
  • Quilters: 24
  • Seamsters: 79
  • Spinners: 46
  • Tinker: 18
  • Weaver: 37

Artists

  • Actors: 16
  • Architects: 6
  • Bards: 24
  • Costumers: 9
  • Dancers: 19
  • Drafters: 10
  • Engravers: 13
  • Fine Furniture Carpenters: 7
  • Glaziers: 16
  • Inlayers: 15
  • Musicians: 46
  • Painters, Art: 8
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 66
  • Writers: 54

Produce Industries

  • Butter Churners: 49
  • Canners: 43
  • Cheesmakers: 56
  • Ice Merchants: 7
  • Millers: 34
  • Picklers: 25
  • Smokers: 19
  • Stockmakers: 18
  • Tobacconists: 23
  • Tallowmakers: 34

5976 of Zdo̠ Zdet Gri's population work within a Foundational Occupation.

8847 of Zdo̠ Zdet Gri's population do not work in a formal occupation, but do contribute to the local economy. 1115 (7%) are noncontributers.

Points of Interest

Zdo̠ Zdet Gri is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

The roads leading into Zdo̠ Zdet Gri possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Zdo̠ Zdet Gri's local festivals commemorates this miracle.

History